For his Isle of Dogs stop-motion feature, Wes Anderson scouted Gwenn Germain after producer Jeremy Dawson came across his short movie Celles et Ceux des Cimes et Cieux. Gwenn worked closely with director Wes Anderson on hand-drawn design and animation. He also headed up the 2D department.
All artworks result from collaborations during production of the Isle of Dogs feature by Wes Anderson
Isle of Dogs tells the story of Atari Kobayashi, 12-year-old ward to corrupt Mayor Kobayashi. When, by Executive Decree, all the canine pets of Megasaki City areexiled to a vast garbage-dump called Trash Island, Atari sets off alone in a miniature Junior-Turbo Prop and flies across the river in search of his bodyguard-dog, Spots. There, with the assistance of a pack of newly-found mongrel friends, he begins an epic journey that will decide the fate and future of the entire Prefecture.
At first, the solution was to use rotoscope to make the 2D animation match the stop motion, because there are some shots in which these two mediums appear simultaneously or in fast succession. But in the end, Wes Anderson thought it was more important for the 2D to be its own thing and not an exact copy of the stop-motion.